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Mike's Free Encounter #22: Frostcursed Docks

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Mike's Free Encounter #22: Frostcursed DocksPublisher: Dungeon Masters Guild

This is the 22nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Frostcursed at the docks.

 

The encounter includes:

  • History/Background for the encounter.
  • New Monsters: Stone Stevedore and Great Mover.
  • New Magic Items: Amulet of Construct Control and Wand of Construct Repair.
  • Encounter guide.
  • Color Map.

The companion ZIP file contains:

  • JPEG and Campaign Cartographer versions of the maps (with and without grid).
  • Hero Lab file for the encounter.
  • Word file of the encounter.
  • PDF of the character sheets for all the monsters.
Price: $0.00

CCC-QUAKE-01: Red War: Thayan Peace Keeper

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CCC-QUAKE-01: Red War: Thayan Peace KeeperPublisher: Dungeon Masters Guild

During the Red War, you’ve been asked to deliver a mysterious wooden box labeled “Thayan Peace Keeper” to a group of legendary heroes inside Mulmaster. But the heroes never show up. A case of mistaken identity only further complicates what was supposed to be a simple mission—while the clock is ticking.

Things get delightfully weird with this entertaining two-to-four-hour adventure for tier 1 (1st-4th level) characters, set in Mulmaster during the Red War. "Thayan Peace Keeper" is part of the Red War series of CCC adventures.

This module was written for 2019 Quake Con as part of Monkey Mind Tabletop.

Price: $4.99

When Mages Fall (CCC-OA-01-01)

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When Mages Fall (CCC-OA-01-01)Publisher: Dungeon Masters Guild

Fledgling wizards are being struck down in Thentia, the City of Mages.Rumors tie the deaths to the reappearance of an ancient artifact, the Bright Sword.Can adventurers solve the mystery of the mage slayings before the body count rises?

A 2- to 4-Hour adventure for 1st to 4th level characters.

This adventure features a balance of all pillars of play, including an optional puzzle. Maps and magic item handout cards are included in separate files.

When Mages Fall is set in the city of Thentia and has an entirely entirely stand-alone storyline. This adventure does feature an optional appearance by the Sisterhood of the Blade bounty hunting organization. It can be used a an unrelated follow-up to the introductory adventure Sisterhood of the Blade or as a precursor to the (Tier 2) adventure Fiendly Competition.

Please check out my other adventures!

Price: $4.99

CCC - SQC - 03-02 Shiitake

CCC-SQC-003-01 Consumption

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CCC-SQC-003-01 ConsumptionPublisher: Dungeon Masters Guild

After the death of a local historian, adventurers discover that no one is safe within the walls of Hillsfar. Will you they able to stop the culprits before the city is consumed from within?

A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Price: $3.99

Droop's Monster Manual of Sidekicks

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Droop's Monster Manual of SidekicksPublisher: Dungeon Masters Guild
53 monsters reimagined as sidekicks for your adventuring party!
The author of electrum best-selling Sidekicks Essentials presents this collection of monsters presented as sidekicks based on the official rules from the D&D Essentials Kit Rulebook. Add the monster your party found too charming to murder as a tagalong helper.

Each entry is complete with a statblock and leveling table, along with art and a named example (many from official published adventures) with their own personality, ideals, bonds, and flaws.

TOC

Droop

Torbit

Sicord

Mdur


Price: $9.99

VeX's Expanded Dungeon of the Mad Mage, Level 13 (Fantasy Grounds)

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VeX's Expanded Dungeon of the Mad Mage, Level 13 (Fantasy Grounds)Publisher: Dungeon Masters Guild

THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF

Tyrannosaurus VeX Presents

VeX's Expanded Dungeon of the Mad Mage
Level 13

Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon in your megadungeon?  Are you too busy to prepare all of this yourself?

Then this is the module for you!

What it included?

  • Five colorful battlemaps made with professional-made art assets from 2-Minute Table Top.
  • Six art images.
  • Four new combat encounters.
  • Three new NPCs with tokens.
  • Nine treasure parcels with new magic items!
  • At least six hours of added content.
  • BONUS: I've included colorful tokens for 4 of the NPCs found on Level 13 of the Dungeon of the Mad Mage, including the SHOCKERSTOMPER and it's legs!
This product contains five maps, all of them add-ons to the "Waterdeep: Dungeon of the Mad Mage" adventure module.  That module is not required for this module to work, but it is preferrable to own that module.  These maps and encounters can be added on to your own dungeon, but they integrate best with the official adventure module.
In additon to the maps, there are story entries to describe each map, the encounters and NPCs that go with them, and pregenerated random treasure parcels.

* This is a module for Fantasy Grounds and is NOT usable outside of the Fantasy Grounds software.

Examples

Map Assets
Map assets use with permission from https://2mintabletop.com/
Price: $3.00

The Jestocon

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The JestoconPublisher: Dungeon Masters Guild

Hello their fellow Entertainer, this is the great stage performer, comedian and all-around awesomely talented and famous Bard Julio Nodel. I am giving you a taste of my great work “The Jestocon” is a collection of Jokes, Insults and Inspirational Quotes meant for Bards, Entertainers or for anyone really. You can use this great material that I have made for any need on your journey to becoming a great Bard.

If you wish to submit Jokes, Inspirational Quotes and Insults. 

Mage mouth me at Jestocon@gmail.com

Q; What’s the difference between Meta humor and Metagaming? 

A; One’s weird and usually quite funny, and the other's a type of joke.

Index:

Jokes

Campfire Jokes;

Class Jokes;

Did you hear the one about;

Goblin Jokes;

Guard;

Knock Knock;

Monster Jokes;

Race;

Religion;

Tavern Jokes;

What do you call;

Wish Jokes;

Insults

Combat;

I hate you;

I’m Insulting your being;

Intimidating;

Yo Momma;

You Stink;

You’re an idiot;

You’re ugly;

Inspirational quotes

How you affect other people;

How you feel;

You can do it;



Disclaimer; I (Steven Ray Swansbra) the creator of the “Jestocon” have not created any of the material that is written in the “Jestocon”, I do not claim copyright or ownership of the material that is written in the “Jestocon” I have found everything written in the “Jestocon” on the internet on numerous websites and website forums. I’ve typed, compiled and sorted all the material out into a more easy way to find the best thing to say at the right time when playing magical fantasy role-playing games. I’m not making any money off this I do not want to be making money off. I just I love role-playing in games, I hope you enjoy it.


Price: $0.00

Dark Gifts of Ravenloft

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Dark Gifts of RavenloftPublisher: Dungeon Masters Guild

A collection of forty handouts for Curse of Strahd.

 

Each of the dark gifts in the Amber Temple appears in this edition- and system-agnostic supplement.

Price: $1.50

Hearts of Darkness-Kidnaped-Module One

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Hearts of Darkness-Kidnaped-Module OnePublisher: Dungeon Masters Guild

Goblins have kidnapped twin infants, can your group find them and save the day!

Module One (Kidnaped) is the first of a planned five module adventure that takes a group from Level One to Level 20+ in the exciting world of the Forgotten Realms.  A sinister plot to change Faerun from what it is now to something totally unexpected has begun.  Module One (Kidnaped) is just the first step!

Module One (Kidnaped) takes the players from level one to level four (or higher), in approximately twelve to sixteen hours of play.

Module One (Kidnaped) can also be played as a stand-alone adventure in almost any setting with minor changes.  It does require the Players Handbook, Dungeon Masters Guide, and Monster Manual for play.

Hearts of Darkness-Kidnaped-Module One is currently only available for Fantasy Grounds Classic.

Price: $14.99

The Circle of the North Pole - A New Druid Circle

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The Circle of the North Pole - A New Druid CirclePublisher: Dungeon Masters Guild

You always appreicated the tundra: its vast rugged expanse. It is your home, where you are naturally meant to be...

Every few generations, a druid will leave their circle and wander into the tundra, losing themselves in a snow storm and arriving in the fey realm of Nordvindr. Here they come to serve the enigmatic lord Father Sonareoth, tending to his feydeer and watching the other beasts of the place of ever-winter. For only you know the beasts and land of this place, just as harsh and unforgiving as the frigid north. 

Price: $1.95

Back To The Sea

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Back To The SeaPublisher: Dungeon Masters Guild

Uncover the curious tale...

When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering the mysterious death. One thing is for sure, they are not alone...

  • Contains beautiful digitally illustrated original Maps.
  • Original Monsters and interesting combat scenarios.
  • Encourages player creativity and problem solving
  • Accessible, screenreader friendly version.


Back to the sea is a 3-5 hour one shot, recommended for Level 3-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.

Price: $5.95

La Congrega

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La CongregaPublisher: Dungeon Masters Guild

Buongiorno Avventurieri, è disponibile la prima edizione de La Congrega.

Una mini campagna pensata per PG di 5°-6° Livello, ma adattabile anche ad un range più ampio scalando qualche incontro.

Questa avventura ha l’obiettivo di arricchire il panorama di avventure in lingua Italiana che, diciamocelo, è abbastanza sconfortante per la penuria di titoli attualmente disponibili, che sono pochi e molti di questi One-Shot. Spero che spronerà altri a rilasciare avventure simili e migliori.

La formula è quella del “pay what you want”. Scaricatela, giocatela, datemi dei feedback, dei suggerimenti e delle osservazioni, e se vi è piaciuta, o anche se non vi è piaciuta ma avete  gradito lo sforzo e l’impegno profuso (e le numerose ore spese) e volete offrirmi una birra, ricompratela lasciando un obolo!

Inutile dire che se sarà apprezzata, sarà un incentivo a creare e pubblicarne altre.

L’avventura è un misto di esplorazione – dungeon crawling – indagine e non è ancora stata sottoposta ai miei giocatori, quindi suscettibile di nuove modifiche e calibrazioni, ed è una prima versione con ancora qualche aggiustamento da fare ma volevo pubblicarla in fretta per regalarvela per Natale.

A breve uscirà anche un map-pack con le mappe in versione DM e Player.

Price: $3.34

VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)

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VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)Publisher: Dungeon Masters Guild

THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here.

Tyrannosaurus VeX Presents

VeX's Expanded Dungeon of the Mad Mage
Level 05

Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon in your megadungeon?  Are you too busy to prepare all of this yourself?

Then this is the module for you!

What it included?

  • Four colorful battlemaps made with professional-made art assets from 2-Minute Table Top
  • Five new combat encounters.
  • Three new NPCs with tokens.
  • Two treasure parcels.
  • At least five hours of added content.
This product contains four maps, all of them add-ons to the "Waterdeep: Dungeon of the Mad Mage" adventure module.  That module is not required for this module to work, but it is preferrable to own that module.  These maps and encounters can be added on to your own dungeon, but they integrate best with the official adventure module.
In additon to the maps, there are story entries to describe each map, the encounters and NPCs that go with them, and pregenerated random treasure parcels.

* IF YOU WISH TO SAVE MONEY, CONSIDER BUYING THE LEVEL 1-5 BUNDLE!

VeX's Expanded Dungeon of the Mad Mage, Level 5

Map Assets
Map assets use with permission from https://2mintabletop.com/
Price: $3.00

VeX's Expanded Dungeon of the Mad Mage, 01-05 [BUNDLE]

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VeX's Expanded Dungeon of the Mad Mage, 01-05 [BUNDLE]Publisher: Dungeon Masters Guild

THIS IS A PDF BUNDLE.  If you want the Fantasy Grounds Version, Click Here.

Tyrannosaurus VeX Presents

VeX's Expanded Dungeon of the Mad Mage
Level 05

Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon in your megadungeon?  Are you too busy to prepare all of this yourself?

Then this is the module for you!

What it included?

  • Twenty-Seven colorful battlemaps made with professional-made art assets from 2-Minute Table Top
  • Fifty-Two new combat encounters.
  • Thirty-Seven new NPCs with tokens.
  • Forty-Eight treasure parcels.
  • 21+ hours of added content.
This product contains 27 maps, all of them add-ons to the "Waterdeep: Dungeon of the Mad Mage" adventure module.  That module is not required for this module to work, but it is preferrable to own that module.  These maps and encounters can be added on to your own dungeon, but they integrate best with the official adventure module.
In additon to the maps, there are story entries to describe each map, the encounters and NPCs that go with them, and pregenerated random treasure parcels.
* IF YOU WISH TO BUY THE FANTASY GROUNDS BUNDLE FOR LEVELS 1-5, CLICK HERE!

This special bundle product contains the following titles.
VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)
Regular price: 0
Bundle price:
 0
Format:
 ZIP File
THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon in your megadungeon?  Are you too busy to prepare all of this yourself? Then this is the module for you! What it included? Five colorful battlemaps made with professional-made art assets from 2-Minute Table Top Three new combat encounters. One riddle & puzzle. At least an hour of added content. This product contains five maps, four of them add-ons to the "Waterdeep: Dungeon of the Mad Mage" adventure module.  That book/module is not required for this module to work, but it is preferr...

VeX's Expanded Dungeon of the Mad Mage, Level 02 (PDF)
Regular price: 0
Bundle price:
 0
Format:
 ZIP File
THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon in your megadungeon?  Are you too busy to prepare all of this yourself? Then this is the module for you! What it included? Six colorful battlemaps made with professional-made art assets from 2-Minute Table Top Thirteen new combat encounters. One riddle & puzzle. Seven NPCs. At least three hours of added content. This product contains six maps, all of them add-ons to the "Waterdeep: Dungeon of the Mad Mage" adventure module.  That module is not required for this module to w...

VeX's Expanded Dungeon of the Mad Mage, Level 03 (PDF)
Regular price: 0
Bundle price:
 0
Format:
 ZIP File
THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon in your megadungeon?  Are you too busy to prepare all of this yourself? Then this is the module for you! What it included? Eight colorful battlemaps made with professional-made art assets from 2-Minute Table Top Twenty-one new combat encounters. One riddle & puzzle. Five unique new NPCs. Four new magic items. At least eight hours of added content. This product contains eight maps, all of them add-ons to the "Waterdeep: Dungeon of the Mad Mage" adventure module.  That modu...

VeX's Expanded Dungeon of the Mad Mage, Level 04 (PDF)
Regular price: 0
Bundle price:
 0
Format:
 PDF
THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon in your megadungeon?  Are you too busy to prepare all of this yourself? Then this is the module for you! What it included? Four colorful battlemaps made with professional-made art assets from 2-Minute Table Top Ten new combat encounters. One riddle & puzzle. One new NPCs with tokens. Four magical items. A new Drow summoning table. Nine treasure parcels. One new art image. At least four hours of added content. This product contains four maps, all of them add-ons to the "Wate...

VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)
Regular price: 0
Bundle price:
 0
Format:
 PDF
THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon in your megadungeon?  Are you too busy to prepare all of this yourself? Then this is the module for you! What it included? Four colorful battlemaps made with professional-made art assets from 2-Minute Table Top Five new combat encounters. Three new NPCs with tokens. Two treasure parcels. At least five hours of added content. This product contains four maps, all of them add-ons to the "Waterdeep: Dungeon of the Mad Mage" adventure module.  That module is not required for this m...

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Special bundle price: 0
Savings of: 0 (8%)
Price: $15.00

Monsters' Guide to Combat Encounters for DotMM L1-L5 [BUNDLE]

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Monsters' Guide to Combat Encounters for DotMM L1-L5 [BUNDLE]Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.



Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.
Regular price: 0
Bundle price:
 0
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description for 37 combat encounters that might occur when your party explore first level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrender? I also put more...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 2.
Regular price: 0
Bundle price:
 0
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 28 combat encounters that might occur when your party explore second level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrender? I also p...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 3.
Regular price: 0
Bundle price:
 0
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 51 combat encounters that might occur when your party explore third level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrende...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.
Regular price: 0
Bundle price:
 0
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 28 combat encounters that might occur when your party explore fourth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or surr...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.
Regular price: 0
Bundle price:
 0
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 22 combat encounters that might occur when your party explore fifth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or ...

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Savings of: 0 (25%)
Price: $7.95

Monsters' Guide to Combat Encounters for DotMM L6-L10 [BUNDLE]

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Monsters' Guide to Combat Encounters for DotMM L6-L10 [BUNDLE]Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.



Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.
Regular price: 0
Bundle price:
 0
Format:
 PDF
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work. Tactics for 23 different creatures is described depending on surroundings, allies and lore: Assassin Banshee Drow Drow E...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6.
Regular price: 0
Bundle price:
 0
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 17 combat encounters that might occur when your party explore sixth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or ...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7.
Regular price: 0
Bundle price:
 0
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 16 combat encounters that might occur when your party explore seventh level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee o...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8.
Regular price: 0
Bundle price:
 0
Format:
 PDF
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description for 18 combat encounters that might occur when your party explore eighth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or...

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.
Regular price: 0
Bundle price:
 0
Format:
 PDF
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work. Tactics for 23 different creatures is described depending on surroundings, allies and lore: Arcanaloth Archmage Barbed Devil Blue Slaad Bone Devil C...

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Special bundle price: 0
Savings of: 0 (25%)
Price: $4.95

Eternal Night

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Eternal NightPublisher: Dungeon Masters Guild

When the party discover that the sun has suddenly vanished, they must unravel a conspiracy to continue the day and night cycle, or risk the world falling to its knees in chaos!


Eternal Night is a 4-8 hour Dungeons & Dragons 5th Edition adventure for characters from 1st - 3rd level. This is intended to be a freeform, setting-free adventure, to be placed into your world as you see fit! 

Everything you need to run this adventure (including creature stat blocks, tables, and references to items and NPCs) is included within this adventure! So long as you understand how to run a session of Dungeons & Dragons, you should be able to pick this adventure up and run it!

Price: $3.95

The Path of Fire - Last Minute Encounters

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The Path of Fire - Last Minute EncountersPublisher: Dungeon Masters Guild

The Path of Fire is a non-combat puzzle encounter, which can be used against parties of most levels. Perfect for adding to a variety of adventures and dungeons, this encounter is endlessly customizable and encourages the players to devise a number of creative solutions.

The puzzle consists of 6 colored burning braziers, linked to the floor made up of magical platforms; blocking the exit is a barrier of magical force.

To escape the party must navigate the platforms to extinguish the braziers, causing the floor to progressively vanish from beneath them.

Will the party figure out the solution before they fall to their demise, or will they be forever lost on the path?

Price: $2.95

Altar of the Corrupted

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Altar of the CorruptedPublisher: Dungeon Masters Guild

Three days ago the quiet village of Witchhazel was visited by a mysterious and deadly illness
known only as Shrieking Fever. Medicine is ineffective and, if left unaided, the townsfolk will
surely die within a matter of days. Local stories tell of a powerful artifact hidden deep within the
nearby Keystone Priory that could save the villagers, but the priory has long been abandoned and
is rumoured to be cursed. Fight brigands, appease tormented spirits, and survive the rage of a cursed monk in Altar of the Corrupted — an adventure for beginner players and DMs.

Altar of the Corrupted is a 3-4 hour adventure for four PCs of 1st level, created with first time DMs in mind and accompanied by tips and tricks for those just starting to roll the dice.

Price: $3.95
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