
(Note these were first published in my Compendium of Feats - where you will find many more)
Twelve more new feats that can be incorporated into 5e D&D on agreement with your DM:
- Aerial Aggressor: You are a natural in the air and have trained to fight while flying.
- Animal Whisperer: You have learned almost everything there is to know about a particular animal type.
- Attunement: You have spent so long around magic and magical items that you not only know what makes an item magical, but can attune with ease to the magic of items.
- Dirty Fighter: It's not enough to just land a blow on your opponent: you take every opportunity to follow it up and cripple your opponent when you can.
- Master of {melee weapon}: You have become highly skilled in one particular melee weapon you use. This weapon has become an extension to your body and never leaves your side. You have learned the optimal distance for your weapon, how to parry and how to bind your opponent's weapon.
- Master of {ranged weapon}: Your skills with your ranged weapon have become legendary; your hands are a blur as you make multiple attacks and you can make attacks with multiple projectiles at once.
- Parkour: You can use your momentum to move across vertical surfaces, scale walls and land from height with ease.
- Specialist: You have trained specifically in one area of research, knowledge or skill.
- Sprinter: You can turn on a quick burst of speed that few can match.
- Unstoppable: You have learned to use your strength to power through obstacles and root in place.
- Vandal: You like to breaking things. You are good at it.
- Water Baby: You are as comfortable in the water as you are on land; you are an excellent swimmer and can hold your breath for a really long time