
Sail the Psychic Tides of the Astral Sea
This 245-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty of novel and exciting content to explore with your players.
Included in Waters Above are:
- The rules and lore of the Astral Sea’s quasi-aquatic environments and origins
- Environmental hazards unique to the Astral Plane
- Descriptions of the plane’s layers; the Supernal Above, the Pelagic Zone, and the Stellar Abyss
- Rules for designing, customizing, and sailing an astral vessel
- 12 ready-to-use astral ships
- 12 astral monsters
- 13 new factions exclusive to the Astral Plane
- The Githyanki and Githzerai as factions rooted in this interpretation of the Astral Plane
- 60 new non-player characters
- 60 corresponding black and white character portraits
- The Sigil-Stained character option
These materials provide guidelines and principles by which you can develop the Astral Plane of your campaign setting into a rich seascape for your players to explore. Waters Above does not provide discrete locations or setting-specific information, outside of a few illustrative examples from the Forgotten Realms, but rather presents patterns and ideas to guide you in creating your own. Adjust the details of your campaign’s Astral Sea in accordance with your setting’s unique lore, deities, and history.
The pdf is bookmarked, and includes links in the table of contents.
Price: $10.00