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Havens of the Great Bay (2e)

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Havens of the Great Bay (2e)Publisher: Wizards of the Coast

Sailors of fortune, dealers in danger...

Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary crew before they could even load a ballista.

A shout from the crow's nest turned all eyes to the east. "Pirate ship rounding the isles!" Every sailor hustled to battle stations. But the next cry chilled the blood of even the oldest mate. "Something in the water to starboard! Sturgeon...no! A tentacle! Ready ballistas! It's the Kraken!"

Wrapped along the shoreline of the Krakennauricht, the nations of Brecht?r thrive on - and are challenged by - their relationship with the waters of Cerilia. Undisputed masters of the sea, the Brechts have carved out a niche as merchants, traders, and seafarers, avoiding imperialism of the Anuireans and the predations of the awnsheghlien. The Brecht ports promise a steady flow of heroes, villains, goods, information, and oppurtunities. Wheter characters are looking for adventure, a place to disappear, lands to conquer, or magic to control, they'll find it here - if pirates, monsters, and double-crossers don't find them first!

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