
PRODUCT SUMMARY
This product revises the Core Monk class and its options to make for more fluid and dynamic gameplay. Here's what you get:
- Core Monk: Touch-up of the core monk’s pinnacle abilities to make them more suitable for epic tier play.
- Iron Body (Variant Rule): An alternative that allows for Strength-based monks.
- Way of the Open Hand: A significant revision of the abilities of the Way of the Open Hand to properly depict the tradition as one who walks the fine line between discord and harmony.
- Way of Shadows: A complete overhaul of the Way of Shadow, giving it a consistent playstyle and breadth of abilities more fitting for the way of the 'ninja'.
- Disciple of the Primordial Dragons: A complete reimagining of the Way of the Four Elements as a martial artist who can fling flames and wield whips of water, armor himself in stone or fly about on jets of air.
- In-Depth Review & Rationale: An in-depth look at the rationale and design philosophy that went into the creation process.
Author’s Note: I've been in love with D&D for most of my life and have been running RPG campaigns consistently for well over 2 decades. My gaming CV runs from AD&D (2E) all the way through 5E. My priority is to imbue each class with its own distinct playstyle, with particular focus on the culture behind the class and its impact on the unfolding story. I've put a lot of thought and love into my creations and I hope they will enrich your campaign as much as they have mine.
Disclaimer: Every effort has been made to ensure that all the materials presented here are reasonably balanced and compatible with most official materials at the time of publication. The effects of materials from Unearthed Arcana and other 3rd party sources are not factored in, however, so use your best judgement if you allow those into your campaign.
Price: $2.00