 Publisher: Dungeon Masters Guild
Publisher: Dungeon Masters GuildIn Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult.
Over 20 Class Archetypes, including:
Artificer
- The Machinist: Artificers specializing in the construction of powerful machine companions.
Barbarian
- The Beastslayer: Peerless hunters of huge creatures.
- Reaping Mauler: Masters of brutal unarmed combat.
- New Totems: Shark and Serpent Totems
Bard
- College Factotum: Jacks of all trades, able to adapt to almost any situation
- College of Vagabonds: Travellers and explorers that discover the uncharted
Cleric
- Hunt Domain: Worshippers of gods of hunting, accompanied by faithful hounds or raptors
- Travel Domain: Worshippers of gods of the road and commerce, dedicated to exploring new places
Druid
- Circle of the Endless Ocean: Druids dedicated to the seas and storms
- Circle of the Warden: Rugged defenders of the wilderness
Fighter
- Lancer: Lightly armored skirmishers that deal devestating blows with two-handed weapons
- Initiate of the Bow: Fighters who focus on ranged weaponry
Monk
- Spearbearer of Ubtao: Chultan natives dedicated to defending the world from Dendar the Night Serpent
Paladin
- Oath of Might: Paladins dedicated to strength and honor in battle
- Oath of the Wall: Paladins dedicated to civilization and community
Ranger
- Dread Commando: Stealthy warriors that fight dirty and use their mastery of terrain to their advantage.
- Marauder: Tough masters of two-weapon combat.
Rogue
- Daring Duelist: Quick, nimble duelists with more than a few tricks up their sleeves.
- Loredelver: Obsessive collectors of forbidden knowledge.
Sorcerer
- Shadowmage: Born with shadow in their blood, these sorcerers are masters of darkness.
Warlock
- Primal Spirit Pact: Warlocks who have brokered deals with primal spirits of the wilderness
- Pact of the Stave: These warlocks have been granted a mystic staff that grants protection from attacks
Wizard
- Archivist: Wizards who learn to use esoteric rune magic to cast powerful spells or preserve their resources.
- Primalists: Practicing odd magic tied to the natural world, these wizards are transmutationists who practice their craft on their familiars and create strange hybrid chimeric forms
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