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Expedition to Chult - Explorer's Guide (College of Lore)

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Expedition to Chult - Explorer's Guide (College of Lore)Publisher: Dungeon Masters Guild

In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult. 

Over 20 Class Archetypes, including:

Artificer

- The Machinist: Artificers specializing in the construction of powerful machine companions.

Barbarian

- The Beastslayer: Peerless hunters of huge creatures.

- Reaping Mauler: Masters of brutal unarmed combat.

- New Totems: Shark and Serpent Totems

Bard

- College Factotum: Jacks of all trades, able to adapt to almost any situation

- College of Vagabonds: Travellers and explorers that discover the uncharted

Cleric

- Hunt Domain: Worshippers of gods of hunting, accompanied by faithful hounds or raptors

- Travel Domain: Worshippers of gods of the road and commerce, dedicated to exploring new places

Druid

- Circle of the Endless Ocean: Druids dedicated to the seas and storms

- Circle of the Warden: Rugged defenders of the wilderness

Fighter

- Lancer: Lightly armored skirmishers that deal devestating blows with two-handed weapons

- Initiate of the Bow: Fighters who focus on ranged weaponry

Monk

- Spearbearer of Ubtao: Chultan natives dedicated to defending the world from Dendar the Night Serpent

Paladin

- Oath of Might: Paladins dedicated to strength and honor in battle

- Oath of the Wall: Paladins dedicated to civilization and community

Ranger

- Dread Commando: Stealthy warriors that fight dirty and use their mastery of terrain to their advantage.

- Marauder: Tough masters of two-weapon combat.

Rogue

- Daring Duelist: Quick, nimble duelists with more than a few tricks up their sleeves.

- Loredelver: Obsessive collectors of forbidden knowledge.

Sorcerer

- Shadowmage: Born with shadow in their blood, these sorcerers are masters of darkness.

Warlock

- Primal Spirit Pact: Warlocks who have brokered deals with primal spirits of the wilderness

- Pact of the Stave: These warlocks have been granted a mystic staff that grants protection from attacks

Wizard

- Archivist: Wizards who learn to use esoteric rune magic to cast powerful spells or preserve their resources. 

- Primalists: Practicing odd magic tied to the natural world, these wizards are transmutationists who practice their craft on their familiars and create strange hybrid chimeric forms

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