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Treasure Expanded 5e

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Treasure Expanded 5ePublisher: Dungeon Masters Guild

For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left out of 5e. It makes things more complicated, but also much more capable of involvement.

This document contains a Magic Item Rules supplement as well. The expanded treasure in this document are meant to be woven into the existing magical structure. In addition, rules for selling, buying, etc., all sorts of treasure are laid out. There are also new magical items for DM's to add to their campaigns!

Like all things DM-related, feel free to use what you like, and toss what you don't. I spent a lot of time (over a year) tweaking, play-testing, designing, editing, etc., in order to release this.

Please, please give feedback with your review. I like constructive criticism. It really helps! Thank you!

About me: I have written a lot of material for my IRL campaign. I run an immersive, complex game and it was suggested that all my work can be shared with this community. "Maybe you can earn money for your creations," they said. My ultimate goal would be to get "noticed" by WotC, but hey I mainly write all this just for fun.

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