
The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon. After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited. However, he would like the characters to act quickly in case the cult comes looking for the relics.
Safehouse is a side trek adventure for a party of four characters of levels 4-5. The module is based in Waterdeep, but can easily be changed to any large town or city. The module also includes a subtle (and optional) connection to the White Plume Mountain adventure in the Tales from the Yawning Portal publication.
Take a look at my other stuff...
The Power Plays Story Arc:
- Guard Duty (an urban adventure for levels 1-2) -- Copper Seller!
- Monster Squad (an adventure for levels 2-3)
- Monkeywrench (an urban adventure for levels 3-4)
- Waterdeep at War (an urban adventure for levels 4-5)
Check out my DM's Guild resources!
- Faction Folio: Waterdeep - A DM's City Guide (5 star - Electrum seller!)
- City Encounters (4.5 star -Electrum seller!)
- Road's End Robbery (grave robbers!)
- Giant Tales (Two adventures perfect for Storm King's Thunder, 5 star - Copper Seller!)
- The Weeping Glass (a murderous rampage in a hotel)
- Safehouse: An Urban Side Trek